![]() ![]() Where DR goes arcade side, WRC does 2 times "harder" than real. I tried WRC 8 and WRC 9 - that's overkill. I like to drive sometime fast on usual roads (200+), where's safe enough. I'm driver for 30 years and had over 20 cars. But I guess you are just looking for something to get on/through Steam. And then there is the mod-scene surrounding Richard Burns Rally. In Codemaster's game: everything has an e-brake and you can allways fall back on and use it.Īnd you forgot about WRC9 (which is the current version). Partly because: the crude, prototype-stage AWD drivetrains were not designed to uncouple the rear wheels from the drive (needed to not stall the car when locking the rear wheels). Also: originally group-B AWD cars had no e-brake, they had a parking-brake that would remain unused during stage-runs unless the driver got out of a stranded vehicle. DR1 was a nice first foray back into the more serious side of driving for Codemasters - but the actual engine-phyiscs were hacked together and still lacking greatly.ĭR2.0 is still lacking: on tarmac, mostly. ![]() And it is still deeply-flawed - but at least 2.0 now drives better than before. Long story short: DR2.0 is the most sim-like rally-game, right now. If you have to ask, then this tells me all I need to know about this question. Originally posted by Jack Sparrow:Cars represented in games? alright, I'll bite (a little)
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